One Turn Training
When the characters are left with idle time (at least three quarters) they can decide to train. This takes the form of a Poker Dice.
Rules
- Given the current mastery, the figures have different reward
- The first throw cost 3 quarters and the equivalent of Energy
- A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy
Types of Training
- Strength: 2 Energy per quarter
- Agility: 1 Energy per quarter
- Perception: 1 Energy per quarter
- Will: 1 Energy per quarter, best with someone else (take the best of all the throws)
- Focus: 2 Energy per quarter
- Stamina: 3 Energy per quarter
- Weapon Fighting: 1-2 Energy per quarter, best with someone else (take the best of all the throws)
- Civil Mastery: ?
One Week Training
- Choose 4 characteristics (you can choose the same several times) and 2 relationships
- Throw 6 Die 6
- Assign the dice to the characteristics and relationships (you can assign several dice to the same test)
- You get points given the following table:1
Current level | Minimal Score to reach | Bonus Threshold |
---|---|---|
0 | 1 | 2 |
1 | 1 | 3 |
2 | 2 | 4 |
3 | 2 | 5 |
4 | 3 | 6 |
5 | 4 | 8 |
6 | 5 | 10 |
7 | 6 | 12 |
8 | 7 | 14 |
9 | 8 | 16 |